AI Insights · Timothy · April 2022
Top 5 Science Games on Android in Africa: Q1 2022 Performance
Explore the performance of the top 5 science games on Android in Africa for Q1 2022, highlighting trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top science games on the Android platform in Africa showed a variety of trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular apps.
Merge Animals 3D - Mutant race experienced fluctuations in weekly downloads, starting with approximately 31.8K in late December and seeing a dip to around 11.2K in mid-February. However, it ended the quarter strong with downloads reaching 17.1K in the last week of March. The app's active users mirrored this trend, beginning at 106.7K and falling to 66.3K mid-quarter before climbing back to 71.6K by the end of March.
Homo Evolution: Human Origins saw a significant increase in weekly downloads, starting at 2.6K and culminating at 14.5K by the end of the quarter. Revenue for this app remained minimal, peaking at $13 in late December and fluctuating around $4 in March. Active user numbers followed a similar upward trajectory, rising from 7.5K at the start to 24.3K by the end of March.
Jetpack Joyride maintained a moderate level of weekly downloads throughout the quarter, starting at around 2.4K and peaking at 4.2K in early March. Revenue showed a slight increase, ranging from $3 in late December to $39 in mid-January, and stabilizing around $19 by the end of March. Active users saw a steady increase from 21.4K to 26.5K over the quarter.
Human Evolution Clicker had a varied download pattern, peaking at 7.3K in late January before falling to around 1.7K by the end of March. The app saw modest revenue, with the highest being $15 in late December and fluctuating around $7 through March. Active users reflected the download trend, rising to 11.4K in late January and dropping to 4.8K by the end of the quarter.
Plague Inc. exhibited a steady performance in downloads, beginning at 4.9K and ending at 2.6K. Revenue was relatively consistent, peaking at $152 in late January and hovering around $106 by the end of March. Active users showed a decline from 7.9K in late December to 4.1K by the end of the quarter.
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